
ECU Tiger Esports
What is Esports?
Esports, or electronic sports, are competitive video games played in a structured,
team-based environment. Like traditional sports, they require skill, strategy, and
teamwork—just in a digital arena. At ECU, Esports is more than just gaming. It’s a
full athletic experience with opportunities to compete, travel, work, and grow in
a fast-growing industry.
Who Can Join?
To be eligible to compete with ECU Tiger Esports you must:
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Be a Full-time ECU student (12 hours Undergraduate, 9 Hours Graduate)
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Maintain a cumulative 2.0 GPA
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Be in good academic standing
Scholarships & Tuition Waivers
Varsity Esports athletes may qualify for tuition waivers. To be eligible, you must:
- Be an Oklahoma resident
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Be enrolled full-time at ECU (12 hours Undergraduate, Graduate students are not eligible)
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Maintain a 2.50 Cumulative GPA
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Be in good academic standing
About Our Program
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Team Size: 63 active players across 12 teams (Fall 2025)
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Leagues: Compete regionally in the Great American Conference (GAC) and nationally
in the NECC, ECAC, and CLOL
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Winnings: We have 2 National Championships and 1 Regional Championship
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Travel: Opportunities available for select events and tournaments
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Student Jobs: Positions in broadcasting, social media, team management, and event
support
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Community Involvement: We host events for grades 7–12 and work with local nonprofits
like Youth Connect Club, United Way, OKSE, OESL and STEMPact Ada to support Esports
growth in Oklahoma
Contact
Cody Soden
Esports Director